My GameDev Learning Roadmap

既然想重新找回自學目標
就先不要想太多
先規劃出想接觸的方向

# Computer Graphics

  • Direct3D11+/Vulkan/Metal

Fast subsurface scattering tutorial

  • Water/River (Flow Map)/Ocean

Atmospheric single scattering tutorial

  • Hierarchical Level of Detail/Parallel View Volume Culling

# Game Engine

  • [Unity] Data-Oriented Technology Stack

Custom scriptable render pipeline tutorials
Write shader code for URP

  • [Unity] Post Processings

Optimize your mobile game performance, blog series: 1(profiling, memory, code), 2(physics, UI,audio), 3(graphics, assets)

  • WebGL

three.js 3D library

  • Sound

# Physics

  • Procedural Animation

# Gameplay

  • Avatar Editor

學生時代就跳入 Computer Grpahics 領域,其他技術好像都不想學/學不來,工作也找 Graphics 相關內容,但幾年後第二份工作才真的投入遊戲產業,不過也是個失敗的經驗。目前雖然逃離遊戲慘業,但也沒混出什麼出息,仍然在混口飯吃,並幻想著某天自己終於有時間開始完成自己想做的遊戲作品。